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Anima Ex Machina

Adventure Game Design

Introduction

A design for a PC adventure game that utilises text, conversations, and narrative spaces to tell stories between humans and AI, exploring possible futures that prompt players to re-examine their attitudes toward artificial intelligence.  

Uncover the story piece by piece as the protagonist interacts with environmental points of interest, items, and NPCs. Every detail of the space — from subtle impressions to lived experiences — draws you closer to the full narrative.

Co-directed alongside Bohao Lei

Responsible for:

Animation, Character Design, VFX, Gameplay, Texts, Worldbuilding,  Story,

Level Design, Unreal Engine Blueprint Development,

Design Tools: 

  • Unreal Engine 5

  • Metahuman

  • articydraft

  • Adobe Creative Suite

Trailer

Gameplay Demo Video

Central Saint Martins Show 2025 - Game Event

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