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Anima Ex Machina
Adventure Game Design
Introduction
A design for a PC adventure game that utilises text, conversations, and narrative spaces to tell stories between humans and AI, exploring possible futures that prompt players to re-examine their attitudes toward artificial intelligence.
Uncover the story piece by piece as the protagonist interacts with environmental points of interest, items, and NPCs. Every detail of the space — from subtle impressions to lived experiences — draws you closer to the full narrative.
Co-directed alongside Bohao Lei
Responsible for:
Animation, Character Design, VFX, Gameplay, Texts, Worldbuilding, Story,
Level Design, Unreal Engine Blueprint Development,
Design Tools:
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Unreal Engine 5
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Metahuman
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articydraft
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Adobe Creative Suite
Trailer
Gameplay Demo Video
Central Saint Martins Show 2025 - Game Event
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